[wpn_svu]:weapon_probability,default_weapon_params,wpn_svu_sounds GroupControlSection = spawn_group $spawn = "weapons\svu" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_SVU description = str_wpn_svu_descr ef_main_weapon_type = 3 ef_weapon_type = 11 kind = w_sniper repair_type = weapon tier = 4 ;------------------------------------------------------------------------------- inv_name = str_wpn_svu inv_name_short = str_wpn_svu inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 6 inv_grid_y = 18 upgr_icon_x = 594 upgr_icon_y = 395 upgr_icon_width = 294 upgr_icon_height = 80 kill_msg_x = 0 kill_msg_y = 59 kill_msg_width = 80 kill_msg_height = 26 ;------------------------------------------------------------------------------- cost = 17000 weapon_class = sniper_rifle inv_weight = 4.4 hud = wpn_svu_hud visual = dynamics\weapons\wpn_svu\wpn_svu.ogf upgrades = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu installed_upgrades = upgrade_scheme = upgrade_scheme_svu ph_mass = 4 ;------------------------------------------------------------------------------- ammo_class = ammo_7.62x54_7h1 startup_ammo = 20 ammo_current = 60 ammo_elapsed = 10 ; obsolete ammo_limit = 70 ammo_mag_size = 10 ; clip (magazine) size fire_modes = 1 hand_dependence = 1 single_handed = 0 ;----TTX------------------------------------------------------------------------ hit_power = 0.75, 0.75, 0.75, 0.75 hit_impulse = 125 hit_type = fire_wound fire_distance = 3300 bullet_speed = 800 ; начальная скорость пули rpm = 120 rpm_empty_click = 200 use_aim_bullet = true ; Поддерживается ли первая суппер пуля time_to_aim = 1.0 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.0065 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.065 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.00325 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00325 ;---DOF------------------------------------------------------------------------- ;zoom_dof = 0.5, 1.0, 350 reload_dof = 0.0, 0.5, 5, 2 ;---дисперсия------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.15 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.7 crosshair_inertion = 6.15 ;отдача cam_return = 1 cam_relax_speed = 3.0 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 ;скорость возврата в исходное положение cam_dispersion = 1.8 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 1.8 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 12.0 ;максимальный угол отдачи cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 2.0 PDM_disp_vel_factor = 4.0 PDM_disp_accel_factor = 4.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 0.7 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 0.65 zoom_cam_dispersion_inc = 0.65 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 10.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_step_angle_horz = 0.5 fire_dispersion_condition_factor = 10 ;увеличение дисперсии в процентах при максимальном износе ;------------------------------------------------------------------------------- min_radius = 50 max_radius = 90 holder_range_modifier = 2.00 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.00 ; во сколько раз увеличивается eye_fov hit_probability_gd_novice = 0.55 hit_probability_gd_stalker = 0.65 hit_probability_gd_veteran = 0.75 hit_probability_gd_master = 0.85 ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used position = -0.026, -0.084, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.128, 0.522 fire_point2 = 0.0, 0.128, 0.522 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.128, 0.0 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\762x54 ;-STRAP PARAMETERS-------------------------------------------------------------- ;на плечо (подмышка) strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 light_disabled = true light_color = 0.6,0.5,0.3 light_range = 4.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ;-addons------------------------------------------------------------------------ scope_status = 1 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true zoom_rotate_time = 0.25 scope_zoom_factor = 30 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair scope_name = pso scope_x = 60 scope_y = -2 silencer_name = wpn_addon_silencer silencer_x = 224 silencer_y = 13 silencer_hit_power = 0.50, 0.50, 0.50, 0.50 ;silencer_hit_impulse = 10 silencer_fire_distance = 860 silencer_bullet_speed = 290 silencer_smoke_particles = weapons\generic_shoot_00 [wpn_svu_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_svu\wpn_svu_hud hands_position = 0.055,-0.15,0.35 hands_orientation = 2,2,0 hands_position_16x9 = 0.055,-0.15,0.35 hands_orientation_16x9 = 2,2,0 item_position = 0,0,0 item_orientation = 0,0,0 shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle aim_hud_offset_pos = -0.18,0.0,-0.25 aim_hud_offset_rot = -0.05,0.075,0.0 aim_hud_offset_pos_16x9 = -0.18,0.0,-0.25 aim_hud_offset_rot_16x9 = -0.05,0.075,0.0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4 anm_show = svu_draw anm_hide = svu_holster anm_shots = svu_shoot, shoot anm_reload = svu_reload, reload anm_reload_empty = svu_reload_empty, reload_empty anm_bore = svu_idle_aim anm_idle = svu_idle anm_idle_aim = svu_idle_aim anm_idle_moving = svu_idle_moving anm_idle_moving_crouch = svu_idle_crouch anm_idle_sprint = svu_idle_sprint ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_svu_nimble]:wpn_svu $spawn = "weapons\wpn_svu_nimble" class = WP_SVU inv_name = str_wpn_svu_nimble description = str_wpn_svu_nimble_descr cost = 20000 fire_modes = -1, 1 rpm = 300 ;базовая дисперсия fire_dispersion_base = 0.12 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.6f ;отдача cam_return = 0 cam_relax_speed = 5 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 ;скорость возврата в исходное положение cam_dispersion = 1.5 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 1.5 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 12.0 ;максимальный угол отдачи cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 1.8 PDM_disp_vel_factor = 3.5 PDM_disp_accel_factor = 3.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 0.45 zoom_cam_dispersion_inc = 0.45 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 10.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_step_angle_horz = 1.5 fire_dispersion_condition_factor = 8 ;увеличение дисперсии в процентах при максимальном износе scope_texture = wpn_owa_crosshair scope_zoom_factor = 30 adjustible_scope = true inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 29 inv_grid_y = 37 upgr_icon_x = 0 upgr_icon_y = 1500 upgr_icon_width = 300 upgr_icon_height = 150